Tamara von Sawitzky

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This course covers fundamentals and state-of-the-art in virtual and augmented reality, as well as related areas of 3D computer vision and graphics. Theoretical background as well as practical solutions and applications will be presented in the lectures. AR/VR topics covered in the course range from applications to Gaming, Entertainment, Education, Healthcare, Architecture, Engineering and Construction, Shopping, or Telepresence.
In the accompanied practical and based on the principle of problem-based learning, students will be asked to design an own project (individual or groups) from idea, via implementation, testing, evaluation, demonstration, to documentation. In this way they will experience the full lifecycle of a practical project in AR/VR, as they will face it once they leave the university in either industry or research. A default project will be suggested as fall back, still covering the full lifecycle except the idea.

"Augmented and Virtual Reality Applications" for the UXD master programme. Course room materials for lecture and practical exercises.

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